I'm an industrial designer, concept artist, worldbuilder, and writer specializing in sci-fi themes. I'm the co-creator of Project Daybreak, a worldbuilding expansion project derived from the Halo universe.
Sir! This is urgent. Deviant arts making changes about groups!
Say The-Chronothaur I found these pics and they made me think of our previous talks about how to redesign iconic sci-fi-style, full-plate body armours into more mobile, functional designs for combat conditions. Like the ideas and details we've discussed for my sci-fi commission pic.
I thought you might be interested in these pics as well considering the similar topic/theme behind GC-Conceptart's own pics below:
Say The-Chronothaur have I shared with you these related videos before about people seriously trying to make plausible Halo UNSC body armour (or at least the functions of their helmets) using the latest available tech which weren't available when the original Halo games came out in the early 2000s?
Hey Chronothaur. check DecidingNebula's version of the technology within his version of halo:
https://docs.google.com/document/d/1jyTyaYzRHfwgqb4vvfNuEb9N-Yn6xXUoheYf8HkcFeY/mobilebasic
the technology's a little exaggerated compared to the more down-to-earth technology you have on project daybreak.
quick question. how does chatternet work In your Project Daybreak?
A lot like the internet, I suppose. It's just not interplanetary or interstellar, and a local planetary chatternet has to download data from data packets sent from other planets' networks. Within a system, this can be done via radio or tightbeam, but there's still a noticeable light lag ranging from minutes to hours (prior to FTL comms). Between systems, networks are much more isolated because data packets can only be carried aboard ships, and those can take anywhere from a week to months. System networks are still isolated post-FTL comms, both for security reasons and because even FTL comms still take some time.
oh cool. so those chatter phones are like smart phones right?