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The-Chronothaur

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Artist // Professional // Digital Art
  • Deviant for 9 years
  • He / Him
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My Bio

I'm an industrial designer, concept artist, worldbuilder, and writer specializing in sci-fi themes. I'm the co-creator of Project Daybreak, a worldbuilding expansion project derived from the Halo universe.


Commission Info


Twitter


Favourite Visual Artist
Ron Cobb, Craig Mullins, John Harris, Moebius, Syd Mead, Doug Chiang, Alan Lee, Ted Nasmith, Robt & Lorraine McLees, Shi Kai Wang, Isaac Hannaford, Alex Ries
Favourite Movies
Blade Runner, Pulp Fiction, RoboCop, Highlander, Tron, Akira, The Matrix, Star Wars Saga, Aliens, The Fifth Element, Interstellar
Favourite TV Shows
The Expanse, Star Trek TNG, Westworld, Carl Sagan's Cosmos
Favourite Bands / Musical Artists
Vangelis, Queen, Rainbow, Black Sabbath, Dio, Blue Oyster Cult, John Williams, Martin O'Donnell
Favourite Books
Dune, The Lord of the Rings, The Silmarillion, Revelation Space series, House of Suns, The Culture series, Halo series
Favourite Games
Halo, Mass Effect, Marathon, Half-Life series, C & C Red Alert 2, Portal
Favourite Gaming Platform
PC, Xbox
Tools of the Trade
Pencil/Pen/Paper, Tablet, Photoshop, Illustrator

Commission Information

Commission Information (currently closed) by The-Chronothaur, journal

Profile Comments 181

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Sir! This is urgent. Deviant arts making changes about groups!

https://www.reddit.com/r/DeviantArt/s/ZJ2tcmjnsx

Say The-Chronothaur I found these pics and they made me think of our previous talks about how to redesign iconic sci-fi-style, full-plate body armours into more mobile, functional designs for combat conditions. Like the ideas and details we've discussed for my sci-fi commission pic.


I thought you might be interested in these pics as well considering the similar topic/theme behind GC-Conceptart's own pics below:

Say The-Chronothaur have I shared with you these related videos before about people seriously trying to make plausible Halo UNSC body armour (or at least the functions of their helmets) using the latest available tech which weren't available when the original Halo games came out in the early 2000s?




Hey Chronothaur. check DecidingNebula's version of the technology within his version of halo:

https://docs.google.com/document/d/1jyTyaYzRHfwgqb4vvfNuEb9N-Yn6xXUoheYf8HkcFeY/mobilebasic

the technology's a little exaggerated compared to the more down-to-earth technology you have on project daybreak.

quick question. how does chatternet work In your Project Daybreak?

A lot like the internet, I suppose. It's just not interplanetary or interstellar, and a local planetary chatternet has to download data from data packets sent from other planets' networks. Within a system, this can be done via radio or tightbeam, but there's still a noticeable light lag ranging from minutes to hours (prior to FTL comms). Between systems, networks are much more isolated because data packets can only be carried aboard ships, and those can take anywhere from a week to months. System networks are still isolated post-FTL comms, both for security reasons and because even FTL comms still take some time.

oh cool. so those chatter phones are like smart phones right?